Monday, February 15, 2010

I'm Yo Daddy Bish


So I just finished playing BioShock. Not the new one, the first one. I'm way behind on my original games quota I know. Twas a good game, full of fantasy, violence, horror, and beauty. To be honest, I'm not really a survival/horror game fan mostly due to the fact that there is 'shittingmypants' potential, aka I don't wanna shit my pants while playing video games. But you know what? When I got down to the grind with Bioshock I enjoyed the thrill. I enjoyed having those ADAM enhanced splicers coming at me with their hooks, machine guns, and what have you. It got my adrenaline rushing. With that said, lets get down to the technical aspects.

Story:
Bioshock has an awesome story. It's a bit complex and going into it full detail would ruin the game for anyone who hasn't played it yet so I'll just summarize the beginning: You're basically a 1940's dude named Jack and your plane crashes next to a lighthouse in the middle of the ocean. You enter the lighthouse only to find a bathysphere (spherical submarine) that brings you to an underwater Atlantis called Rapture. You arrive and discover that the city has fallen to shambles, and that it is filled with some crazy ass wrench wielding bitches. An Irish man named Atlas asks you to help him find his wife and child via radio and you continue on that course for sometime, and then shit really starts to hit the fan. Just play it and you'll know what I mean.

Gameplay:
For an fps I thought the gameplay mechanics and animations were slightly off. The controls feel kind of clunky and slow. The aiming cross-hairs consist of a big ass circle and pressing R3 to scope is no easy task. However, killing Splicers and Big Daddies with your super powers is quite a lot of fun. To summarize, a player can buy and find tonics which will give them powers such as, wasps, ice, fire, or electricity shooting from hands (just to name a few), and the ability to upgrade these powers. The game does feel stiff at times but fluid at others. Little sisters' voices don't queue up correctly with the way their mouths move, and they tend to look past you when talking. Fighting Big Daddies is very cool. They turn from seemingly slow lumbering giants, into quick and agile beasts if attacked. Their animations are on the spot if you ask me. Another thing that bothered me was that there were virtually no verbal interactions between my character and other characters. This took away big time from immersive effect and left me feeling, well, kind of lonely.

Graphics:
Nothing short of astoundingly beautiful. It's an underwater city made of flashy neon lights. Can't go wrong with that. The supernatural powers and upgraded weapons also give off detailed and vivid colors and light effects.

Overall, I usually don't play games like this, but Bioshock is something unique. I'd recommend it, but it's really something you have to play for yourself to see what it's all about.

Monday, February 8, 2010

Battlefield: Bad Company 2: A First Glimpse


Hmm battlefield. I don't know about battlefield. I just played the demo for about an hour. I tried out all the classes. Essentially Sniper, LMG, SMG, Assault rifle - just with different names. I like the fact that each class comes with support for other players like a med-kit that you can drop in case your teammate is injured, or a tool for fixing machines like tanks or sentry guns, or extra ammo that you can drop for teammates as well. Another good aspect of team play is the ability to tell the team what to do and where to go with a click of a button (although one can already do that with a mic in any other game). It is these two things that provide more of a team aspect than other good FPS' I have played. Aiming is annoying though. Lots of recoil and the sights are terrible. The gun when in zoom looks really big and blocks half of the screen. It's like looking through a really small hole in a big ass wall. Aesthetically, the game looks really nice - very vivid and interactive environments that make the maps seem like real battlefields. As far as the controls go, I have to say they are kind of clunky. Running around corners is no easy task as your body wobbles tremendously(which I guess is pretty realistic). Clicking the R3 button to crouch is annoying, and clicking the R2 button brings out a ridiculously slow knife movement. I'll update this post as I play some more. One hour is not enough time to truly realize the potential of this demo.

Sorry if this might feel rushed. I haven't been posting recently due to a busy school schedule and I really shouldn't even be posting now! I will have the Bioshock review up in due time, but like I said, busy schedule :(.